# Example: The Well-Typed Interpreter¶

In this section, we’ll use the features we’ve seen so far to write a
larger example, an interpreter for a simple functional programming
language, with variables, function application, binary operators and
an `if...then...else`

construct. We will use the dependent type
system to ensure that any programs which can be represented are
well-typed.

## Representing Languages¶

First, let us define the types in the language. We have integers,
booleans, and functions, represented by `Ty`

:

```
data Ty = TyInt | TyBool | TyFun Ty Ty
```

We can write a function to translate these representations to a concrete Idris type — remember that types are first class, so can be calculated just like any other value:

```
interpTy : Ty -> Type
interpTy TyInt = Int
interpTy TyBool = Bool
interpTy (TyFun A T) = interpTy A -> interpTy T
```

We’re going to define a representation of our language in such a way
that only well-typed programs can be represented. We’ll index the
representations of expressions by their type and the types of local
variables (the context), which we’ll be using regularly as an implicit
argument, so we define everything in a `using`

block:

```
using (G:Vect n Ty)
```

Expressions are indexed by the types of the local variables, and the type of the expression itself:

```
data Expr : Vect n Ty -> Ty -> Type
```

The full representation of expressions is:

```
data HasType : (i : Fin n) -> Vect n Ty -> Ty -> Type where
Stop : HasType FZ (t :: G) t
Pop : HasType k G t -> HasType (FS k) (u :: G) t
data Expr : Vect n Ty -> Ty -> Type where
Var : HasType i G t -> Expr G t
Val : (x : Int) -> Expr G TyInt
Lam : Expr (a :: G) t -> Expr G (TyFun a t)
App : Expr G (TyFun a t) -> Expr G a -> Expr G t
Op : (interpTy a -> interpTy b -> interpTy c) ->
Expr G a -> Expr G b -> Expr G c
If : Expr G TyBool ->
Lazy (Expr G a) ->
Lazy (Expr G a) -> Expr G a
```

The code above makes use of the `Vect`

and `Fin`

types from the
Idris standard library. We import them because they are not provided
in the prelude:

```
import Data.Vect
import Data.Fin
```

Since expressions are indexed by their type, we can read the typing rules of the language from the definitions of the constructors. Let us look at each constructor in turn.

We use a nameless representation for variables — they are *de Bruijn
indexed*. Variables are represented by a proof of their membership in
the context, `HasType i G T`

, which is a proof that variable `i`

in context `G`

has type `T`

. This is defined as follows:

```
data HasType : (i : Fin n) -> Vect n Ty -> Ty -> Type where
Stop : HasType FZ (t :: G) t
Pop : HasType k G t -> HasType (FS k) (u :: G) t
```

We can treat *Stop* as a proof that the most recently defined variable
is well-typed, and *Pop n* as a proof that, if the `n`

th most
recently defined variable is well-typed, so is the `n+1`

th. In
practice, this means we use `Stop`

to refer to the most recently
defined variable, `Pop Stop`

to refer to the next, and so on, via
the `Var`

constructor:

```
Var : HasType i G t -> Expr G t
```

So, in an expression `\x,\y. x y`

, the variable `x`

would have a
de Bruijn index of 1, represented as `Pop Stop`

, and `y 0`

,
represented as `Stop`

. We find these by counting the number of
lambdas between the definition and the use.

A value carries a concrete representation of an integer:

```
Val : (x : Int) -> Expr G TyInt
```

A lambda creates a function. In the scope of a function of type ```
a ->
t
```

, there is a new local variable of type `a`

, which is expressed
by the context index:

```
Lam : Expr (a :: G) t -> Expr G (TyFun a t)
```

Function application produces a value of type `t`

given a function
from `a`

to `t`

and a value of type `a`

:

```
App : Expr G (TyFun a t) -> Expr G a -> Expr G t
```

We allow arbitrary binary operators, where the type of the operator informs what the types of the arguments must be:

```
Op : (interpTy a -> interpTy b -> interpTy c) ->
Expr G a -> Expr G b -> Expr G c
```

Finally, if expressions make a choice given a boolean. Each branch must have the same type, and we will evaluate the branches lazily so that only the branch which is taken need be evaluated:

```
If : Expr G TyBool ->
Lazy (Expr G a) ->
Lazy (Expr G a) ->
Expr G a
```

## Writing the Interpreter¶

When we evaluate an `Expr`

, we’ll need to know the values in scope,
as well as their types. `Env`

is an environment, indexed over the
types in scope. Since an environment is just another form of list,
albeit with a strongly specified connection to the vector of local
variable types, we use the usual `::`

and `Nil`

constructors so
that we can use the usual list syntax. Given a proof that a variable
is defined in the context, we can then produce a value from the
environment:

```
data Env : Vect n Ty -> Type where
Nil : Env Nil
(::) : interpTy a -> Env G -> Env (a :: G)
lookup : HasType i G t -> Env G -> interpTy t
lookup Stop (x :: xs) = x
lookup (Pop k) (x :: xs) = lookup k xs
```

Given this, an interpreter is a function which
translates an `Expr`

into a concrete Idris value with respect to a
specific environment:

```
interp : Env G -> Expr G t -> interpTy t
```

The complete interpreter is defined as follows, for reference. For each constructor, we translate it into the corresponding Idris value:

```
interp env (Var i) = lookup i env
interp env (Val x) = x
interp env (Lam sc) = \x => interp (x :: env) sc
interp env (App f s) = interp env f (interp env s)
interp env (Op op x y) = op (interp env x) (interp env y)
interp env (If x t e) = if interp env x then interp env t
else interp env e
```

Let us look at each case in turn. To translate a variable, we simply look it up in the environment:

```
interp env (Var i) = lookup i env
```

To translate a value, we just return the concrete representation of the value:

```
interp env (Val x) = x
```

Lambdas are more interesting. In this case, we construct a function which interprets the scope of the lambda with a new value in the environment. So, a function in the object language is translated to an Idris function:

```
interp env (Lam sc) = \x => interp (x :: env) sc
```

For an application, we interpret the function and its argument and apply
it directly. We know that interpreting `f`

must produce a function,
because of its type:

```
interp env (App f s) = interp env f (interp env s)
```

Operators and conditionals are, again, direct translations into the
equivalent Idris constructs. For operators, we apply the function to
its operands directly, and for `If`

, we apply the Idris
`if...then...else`

construct directly.

```
interp env (Op op x y) = op (interp env x) (interp env y)
interp env (If x t e) = if interp env x then interp env t
else interp env e
```

## Testing¶

We can make some simple test functions. Firstly, adding two inputs
`\x. \y. y + x`

is written as follows:

```
add : Expr G (TyFun TyInt (TyFun TyInt TyInt))
add = Lam (Lam (Op (+) (Var Stop) (Var (Pop Stop))))
```

More interestingly, a factorial function `fact`

(e.g. `\x. if (x == 0) then 1 else (fact (x-1) * x)`

),
can be written as:

```
fact : Expr G (TyFun TyInt TyInt)
fact = Lam (If (Op (==) (Var Stop) (Val 0))
(Val 1)
(Op (*) (App fact (Op (-) (Var Stop) (Val 1)))
(Var Stop)))
```

## Running¶

To finish, we write a `main`

program which interprets the factorial
function on user input:

```
main : IO ()
main = do putStr "Enter a number: "
x <- getLine
print (interp [] fact (cast x))
```

Here, `cast`

is an overloaded function which converts a value from
one type to another if possible. Here, it converts a string to an
integer, giving 0 if the input is invalid. An example run of this
program at the Idris interactive environment is:

```
$ idris interp.idr
____ __ _
/ _/___/ /____(_)____
/ // __ / ___/ / ___/ Version 0.9.17
_/ // /_/ / / / (__ ) http://www.idris-lang.org/
/___/\__,_/_/ /_/____/ Type :? for help
Type checking ./interp.idr
*interp> :exec
Enter a number: 6
720
*interp>
```

### Aside: `cast`

¶

The prelude defines a type class `Cast`

which allows conversion
between types:

```
class Cast from to where
cast : from -> to
```

It is a *multi-parameter* type class, defining the source type and
object type of the cast. It must be possible for the type checker to
infer *both* parameters at the point where the cast is applied. There
are casts defined between all of the primitive types, as far as they
make sense.