# Creating New Effects¶

We have now seen several side-effecting operations provided by the
`Effects`

library, and examples of their use in Section
Simple Effects. We have also seen how operations may *modify*
the available effects by changing state in Section
Dependent Effects. We have not, however, yet seen how these
operations are implemented. In this section, we describe how a
selection of the available effects are implemented, and show how new
effectful operations may be provided.

## State¶

Effects are described by *algebraic data types*, where the
constructors describe the operations provided when the effect is
available. Stateful operations are described as follows:

```
data State : Effect where
Get : State a a (\x => a)
Put : b -> State () a (\x => b)
```

`Effect`

itself is a type synonym, giving the required type for an
effect signature:

```
Effect : Type
Effect = (result : Type) ->
(input_resource : Type) ->
(output_resource : result -> Type) -> Type
```

Each effect is associated with a *resource*. The second argument to
an effect signature is the resource type on *input* to an operation,
and the third is a function which computes the resource type on
*output*. Here, it means:

`Get`

takes no arguments. It has a resource of type`a`

, which is not updated, and running the`Get`

operation returns something of type`a`

.`Put`

takes a`b`

as an argument. It has a resource of type`a`

on input, which is updated to a resource of type`b`

. Running the`Put`

operation returns the element of the unit type.

The effects library provides an overloaded function `sig`

which can make effect signatures more concise, particularly when the
result has no effect on the resource type. For `State`

, we can
write:

```
data State : Effect where
Get : sig State a a
Put : b -> sig State () a b
```

There are four versions of `sig`

, depending on whether we
are interested in the resource type, and whether we are updating the
resource. Idris will infer the appropriate version from usage.

```
NoResourceEffect.sig : Effect -> Type -> Type
NoUpdateEffect.sig : Effect -> (ret : Type) ->
(resource : Type) -> Type
UpdateEffect.sig : Effect -> (ret : Type) ->
(resource_in : Type) ->
(resource_out : Type) -> Type
DepUpdateEffect.sig : Effect -> (ret : Type) ->
(resource_in : Type) ->
(resource_out : ret -> Type) -> Type
```

In order to convert `State`

(of type `Effect`

) into something
usable in an effects list, of type `EFFECT`

, we write the following:

```
STATE : Type -> EFFECT
STATE t = MkEff t State
```

`MkEff`

constructs an `EFFECT`

by taking the resource type (here,
the `t`

which parameterises `STATE`

) and the effect signature
(here, `State`

). For reference, `EFFECT`

is declared as follows:

```
data EFFECT : Type where
MkEff : Type -> Effect -> EFFECT
```

Recall that to run an effectful program in `Eff`

, we use one of the
`run`

family of functions to run the program in a particular
computation context `m`

. For each effect, therefore, we must explain
how it is executed in a particular computation context for `run`

to
work in that context. This is achieved with the following interface:

```
interface Handler (e : Effect) (m : Type -> Type) where
handle : resource -> (eff : e t resource resource') ->
((x : t) -> resource' x -> m a) -> m a
```

We have already seen some implementation declarations in the effect
summaries in Section Simple Effects. An implementation of ```
Handler e
m
```

means that the effect declared with signature `e`

can be run in
computation context `m`

. The `handle`

function takes:

- The
`resource`

on input (so, the current value of the state for`State`

) - The effectful operation (either
`Get`

or`Put x`

for`State`

) - A
*continuation*, which we conventionally call`k`

, and should be passed the result value of the operation, and an updated resource.

There are two reasons for taking a continuation here: firstly, this is neater because there are multiple return values (a new resource and the result of the operation); secondly, and more importantly, the continuation can be called zero or more times.

A `Handler`

for `State`

simply passes on the value of the state,
in the case of `Get`

, or passes on a new state, in the case of
`Put`

. It is defined the same way for all computation contexts:

```
Handler State m where
handle st Get k = k st st
handle st (Put n) k = k () n
```

This gives enough information for `Get`

and `Put`

to be used
directly in `Eff`

programs. It is tidy, however, to define top level
functions in `Eff`

, as follows:

```
get : Eff x [STATE x]
get = call Get
put : x -> Eff () [STATE x]
put val = call (Put val)
putM : y -> Eff () [STATE x] [STATE y]
putM val = call (Put val)
```

**An implementation detail (aside):** The `call`

function converts
an `Effect`

to a function in `Eff`

, given a proof that the effect
is available. This proof can be constructed automatically by , since
it is essentially an index into a statically known list of effects:

```
call : {e : Effect} ->
(eff : e t a b) -> {auto prf : EffElem e a xs} ->
Eff t xs (\v => updateResTy v xs prf eff)
```

This is the reason for the `Can’t solve goal`

error when an effect
is not available: the implicit proof `prf`

has not been solved
automatically because the required effect is not in the list of
effects `xs`

.

Such details are not important for using the library, or even writing new effects, however.

### Summary¶

The following listing summarises what is required to define the
`STATE`

effect:

```
data State : Effect where
Get : sig State a a
Put : b -> sig State () a b
STATE : Type -> EFFECT
STATE t = MkEff t State
Handler State m where
handle st Get k = k st st
handle st (Put n) k = k () n
get : Eff x [STATE x]
get = call Get
put : x -> Eff () [STATE x]
put val = call (Put val)
putM : y -> Eff () [STATE x] [STATE y]
putM val = call (Put val)
```

## Console I/O¶

Then listing below gives the definition of the `STDIO`

effect, including handlers for `IO`

and `IOExcept`

. We omit the
definition of the top level `Eff`

functions, as this merely invoke
the effects `PutStr`

, `GetStr`

, `PutCh`

and `GetCh`

directly.

Note that in this case, the resource is the unit type in every case,
since the handlers merely apply the `IO`

equivalents of the effects
directly.

```
data StdIO : Effect where
PutStr : String -> sig StdIO ()
GetStr : sig StdIO String
PutCh : Char -> sig StdIO ()
GetCh : sig StdIO Char
Handler StdIO IO where
handle () (PutStr s) k = do putStr s; k () ()
handle () GetStr k = do x <- getLine; k x ()
handle () (PutCh c) k = do putChar c; k () ()
handle () GetCh k = do x <- getChar; k x ()
Handler StdIO (IOExcept a) where
handle () (PutStr s) k = do ioe_lift $ putStr s; k () ()
handle () GetStr k = do x <- ioe_lift $ getLine; k x ()
handle () (PutCh c) k = do ioe_lift $ putChar c; k () ()
handle () GetCh k = do x <- ioe_lift $ getChar; k x ()
STDIO : EFFECT
STDIO = MkEff () StdIO
```

## Exceptions¶

The listing below gives the definition of the `Exception`

effect, including two of its handlers for `Maybe`

and `List`

. The
only operation provided is `Raise`

. The key point to note in the
definitions of these handlers is that the continuation `k`

is not
used. Running `Raise`

therefore means that computation stops with an
error.

```
data Exception : Type -> Effect where
Raise : a -> sig (Exception a) b
Handler (Exception a) Maybe where
handle _ (Raise e) k = Nothing
Handler (Exception a) List where
handle _ (Raise e) k = []
EXCEPTION : Type -> EFFECT
EXCEPTION t = MkEff () (Exception t)
```

## Non-determinism¶

The following listing gives the definition of the `Select`

effect for writing non-deterministic programs, including a handler for
`List`

context which returns all possible successful values, and a
handler for `Maybe`

context which returns the first successful
value.

```
data Selection : Effect where
Select : List a -> sig Selection a
Handler Selection Maybe where
handle _ (Select xs) k = tryAll xs where
tryAll [] = Nothing
tryAll (x :: xs) = case k x () of
Nothing => tryAll xs
Just v => Just v
Handler Selection List where
handle r (Select xs) k = concatMap (\x => k x r) xs
SELECT : EFFECT
SELECT = MkEff () Selection
```

Here, the continuation is called multiple times in each handler, for
each value in the list of possible values. In the `List`

handler, we
accumulate all successful results, and in the `Maybe`

handler we try
the first value in the list, and try later values only if that fails.

## File Management¶

Result-dependent effects are no different from non-dependent effects
in the way they are implemented. The listing below
illustrates this for the `FILE_IO`

effect. The syntax for state
transitions `{ x ==> {res} x’ }`

, where the result state `x’`

is
computed from the result of the operation `res`

, follows that for
the equivalent `Eff`

programs.

```
data FileIO : Effect where
Open : (fname: String)
-> (m : Mode)
-> sig FileIO Bool () (\res => case res of
True => OpenFile m
False => ())
Close : sig FileIO () (OpenFile m)
ReadLine : sig FileIO String (OpenFile Read)
WriteLine : String -> sig FileIO () (OpenFile Write)
EOF : sig FileIO Bool (OpenFile Read)
Handler FileIO IO where
handle () (Open fname m) k = do h <- openFile fname m
if !(validFile h)
then k True (FH h)
else k False ()
handle (FH h) Close k = do closeFile h
k () ()
handle (FH h) ReadLine k = do str <- fread h
k str (FH h)
handle (FH h) (WriteLine str) k = do fwrite h str
k () (FH h)
handle (FH h) EOF k = do e <- feof h
k e (FH h)
FILE_IO : Type -> EFFECT
FILE_IO t = MkEff t FileIO
```

Note that in the handler for `Open`

, the types passed to the
continuation `k`

are different depending on whether the result is
`True`

(opening succeeded) or `False`

(opening failed). This uses
`validFile`

, defined in the `Prelude`

, to test whether a file
handler refers to an open file or not.